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Technology

STEM: Science, Technology, Engineering & Mathematics

From cute gadgets to medical breakthroughs to weapons, technological inventions and innovations can alter our lives for better or worse.


Mr. Lincoln's High-tech War
Mr. Lincoln's High-tech War

Discover how 19th century advances in technology, such as telegraphs, surveillance balloons, and new guns, contributed directly to the Union victory in the Civil War.


The Manga Guide to Electricity
The Manga Guide to Electricity

In this manga-style guide, student Hikaru decides to help his friend Rereko learn about electricity. He's quickly teaching her the fundamentals, such as static electricity and Coulomb's law; the relationship between voltage, resistance, and current; and the difference between series and parallel electric circuits. Hikaru teaches Rereko (and readers) about electricity using real-world examples like flashlights, electric appliances, batteries, and turbines.


Crimebusters: How Science Fights Crime
Crimebusters: How Science Fights Crime

Looks at a variety of crimes and how forensic science can catch the criminals. Also presents several simple forensic experiments that can be performed using ordinary objects.


Txt Me L8r: Using Technology Responsibly
Txt Me L8r: Using Technology Responsibly

Exploring the pros and cons of modern technology in the lives of girls, this guide encourages teenagers to think about the meaning of technology in their day-to-day lives as well as how technology changes culture.


101 Things You Wish You'd Invented... and Some You Wish No One Had
101 Things You Wish You'd Invented... and Some You Wish No One Had

How did we ever end up with Morse code, X-rays, toilet paper? In this book, you will discover 101 of the most interesting, most dangerous, and most unnecessary inventions out there.


The Art of the Video Game
The Art of the Video Game

Every page features gorgeously rendered digital artwork (along with never-before-published sketches, models, and works-in-progress) from dozens of beloved games -- from old school favorites like Tomb Raider and Sonic the Hedgehog to such contemporary hits as Beautiful Katamari, Call of Duty, the Elder Scrolls, LEGO Star Wars, and more.


The Boy Who Harnessed the Wind: Creating Currents of Electricity and Hope
The Boy Who Harnessed the Wind: Creating Currents of Electricity and Hope

With nothing more than a small pile of once-forgotten science textbooks and an armory of curiosity and determination, William Kamkwamba embarked on a daring plan to bring his family a set of luxuries that only 2 percent of Malawians could afford and what the West considers a necessity -- electricity and running water.


Digital Revolutionaries: the Men and Women Who Brought Computing to Life
Digital Revolutionaries: the Men and Women Who Brought Computing to Life

Early computers required teams of white-coated scientists to keep them running, yet one of those giant behemoths could not match the computing power of a single microchip today. This is the history of computers and a celebration of the human ingenuity that led the world from ENIAC to iMAC.


Digital Art: Painting with Pixels
Digital Art: Painting with Pixels

This text begins by discussing what digital art is and how it is different from and similar to traditional art. Miller then presents the history of digital art, how it has changed over the years, how it works (pixels, DPI, resolution, etc.), the different kinds of digital art, and the many careers available in the field.


Do Polar Bears Get Lonely? And Answers to 100 Other Weird and Wacky Questions About How the World Works
Do Polar Bears Get Lonely? And Answers to 100 Other Weird and Wacky Questions About How the World Works

From the publishers of New Scientist magazine comes an irresistible batch of the strange, silly, and mind-boggling questions that plague curious minds the world over.


Future Tech: From Personal Robots to Motorized Monocycles
Future Tech: From Personal Robots to Motorized Monocycles

Explains and illustrates the most current research and technologies that promise to change our lives dramatically in the future, from machines with the ability of independent thought to cars that drive themselves to robots that borrow their nature from nature itself.


A Field Guide to Automotive Technology
A Field Guide to Automotive Technology

Written for mechanical novices who may not know their catalytic converters from their universal joints, this title will help anyone gain a basic understanding of how their automobiles function.


A Field Guide to Household Technology
A Field Guide to Household Technology

Illustrating how a fire alarm detects smoke and what the "plasma" is in a plasma screen television, this fascinating handbook explains how everyday household devices function and operate. More than 180 different household technologies are covered, including gadgets unique to apartment buildings and houseboats.


The Way Toys Work
The Way Toys Work

Discover how an Etch A Sketch writes on its gray screen, why a boomerang returns after it is thrown, and how an RC car responds to a remote control device. Leaving no detail unrevealed, the guide includes original patent-application blueprints and photos of the "guts" of several devices. Inventors and museum curators also offer their observations of their favorite gizmos.


In the Driver's Seat: A Girl's Guide to Her First Car
In the Driver's Seat: A Girl's Guide to Her First Car

A guide for the teenage driver on buying, maintaining, repairing, understanding, and styling their first car. Instructions are clear and easy to understand for even totally unexperienced teens.


Cool Stuff Exploded: Get Inside Modern Technology
Cool Stuff Exploded: Get Inside Modern Technology

Crammed with super-cool science, packed with gadgets, and full of brilliant inventions, this book shows everyday objects so teens can see exactly how they work. Revealed is the wizardry behind today's technological marvels and tomorrow's amazing devices.


Cool Stuff 2.0 and How it Works
Cool Stuff 2.0 and How it Works

Uses computer-generated images to explain how many devices and processes of modern technology work, covering such inventions as HDTV, game consoles, robot cars, helicopters, space probes, oil rigs, mass dampers, biometric id's, and tsunami alert systems.